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Hot on the heels of Ghost of Yotei’s very own State of Play showcase, we sat down for a chat with creative directors Nate Fox ...
Yōtei doesn't rely on big quest markers and obvious, in-your-face storytelling. Instead, it provides you with clues about new ...
We recently had the chance to sit down with Nate Fox and Jason Connell of Sucker Punch Productions to pick their brains about ...
While Ghost of Tsushima players might be used to traveling and using the wind to navigate the game's open world, in the ...
Hot on the heels of Ghost of Yotei’s very own State of Play showcase, we sat down for a chat with the creative directors to ...
It looks like PS5 players will be spending hours as Atsu in October when Sucker Punch and Sony's Ghost of Yotei release.
While Ghost of Yotei will match Ghost of Tsushima in size and scope, Sucker Punch says it’s taking a new approach to ...
Sucker Punch has confirmed that Ghost of Yotei will match Ghost of Tsushima in size and scope, offering a similarly rich experience for fans.
What was most important for Sucker Punch, though, was to ensure that the original game’s quality transferred over to the new ...
Alright, we've got Parliament back tomorrow, but we've got the panel that everybody waits for today, Assistant Minister to the ...
Ubisoft provides a new post-launch roadmap for Assassin's Creed Shadows, revealing launch dates for new features and the ...
"If you want to play with just two swords in each hand because it looks cool, you can play through the whole game that way" ...