Evolve: Hunters Quest, the official companion app for 4v1 shooter Evolve, launches tonight for free on select iOS, Windows, Android and Amazon Fire devices. Developed by 2K studio Cat Daddy Games, ...
Turtle Rock Studios and 2K Games have announced Evolve, the squad-based first-person shooter, is heading into open beta next month on Xbox One. January 15 through January 19, Xbox One owners with an ...
GameSpot may get a commission from retail offers. 2K Games today announced the release of Evolve: Hunters Quest, the companion app to its upcoming shooter Evolve. The app is available for free ...
Forbes contributors publish independent expert analyses and insights. News and opinion about video games, television, movies and the internet. Evolve is a game that gets almost everything right. After ...
Evolve is a game with a bunch of DLC. If you were to buy all its optional hunter characters, you'd be set back £32/$40. But I'm here to tell you that you can play that DLC without spending a penny, ...
With less than two weeks to go until the release of Evolve, the game's marketing machine is beginning to kick into high gear. Its developers, Turtle Rock Studios, have released an infographic that ...
Forbes contributors publish independent expert analyses and insights. News and opinion about video games, television, movies and the internet. Week one of Evolve continues in full-force, and for a ...
Turtle Rock Studios, the developer behind Evolve, has announced that they’ve ended support for the game – just a few months after going free-to-play on PC. Although Turtle Rock is done with Evolve, ...
The monsters in “Evolve” (2K Games, for PlayStation 4, Xbox One, PC, $59.99) don’t seem that scary at first glance. Ugly, yes, but nothing your arsenal of flamethrowers and rocket launchers can’t ...
Hemingway might’ve loved Evolve. Sure, there’s technically a “reason” why you’re hunting down the massive monsters at the heart of the game. In humanity’s never-ending quest to conquer the universe ...
From a preservation standpoint, the modern shift to "always-online" video games has been a disaster. We've seen it repeatedly: A developer stops "supporting" an online game, and then the rug is pulled ...