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The senior game designer for the original The Elder Scrolls 4: Oblivion is impressed by Bethesda and Virtuos' remaster Bruce Nesmith thought the game was going to be a texture update and doesn't ...
SKYRIM LEAD DESIGNER BRUCE NESMITH ON THE GAME’S PS3 PORT “The PS3 had a memory architecture difference [compared to] the Xbox 360,” Nesmith explains. “So they had this bifurcation of ...
Speaking to MinnMax, former Bethesda systems designer Bruce Nesmith said he originally pitched a smaller galaxy, comprising about two dozen star systems. But according to Nesmith, once developers ...
With fast SSDs now commonplace, a lot of games have moved to seamless loading, but ex-Bethesda designer Bruce Nesmith explains that this isn’t really possible for Bethesda’s style of RPG.
Bruce Nesmith, a Starfield designer, acknowledges the game's vastness was influenced by player expectations. Nesmith notes the vastness could sacrifice meaningful content during game development.
Bruce Nesmith, who left Bethesda in 2021, knows a thing or two about rising expectations. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.
Original The Elder Scrolls IV: Oblivion senior game designer Bruce Nesmith has said Bethesda and Virtuos' Oblivion Remastered is so impressive that he’s not sure calling it a remaster "actually ...
Bruce Nesmith, a developer on the original Elder Scrolls IV, doesn't believe that will be the case. Speaking with VideoGamer, Nesmith suggested player choices should trump stat management in The ...
A former Bethesda designer, Bruce Nesmith, believes The Elder Scrolls 6 may struggle to meet high fan expectations. Nesmith highlights the challenge of living up to Bethesda's legacy of beloved RPGs.