Valve’s Index Controllers have the potential to be a huge leap forward for motion-tracked controls and virtual reality, but it’ll take patience—and a lot more developer support—before they’re a ...
I started with CNET reviewing laptops in 2009. Now I explore wearable tech, VR/AR, tablets, gaming and future/emerging trends in our changing world. Other obsessions include magic, immersive theater, ...
Accidentally breaking a motion controller or finding out your all-important headset cable has been chewed through by a pet can ruin anyone’s day, especially for a device as costly as Valve Index. Now ...
The Valve Index is looking like an especially exciting endeavor when it comes to virtual reality, but there's one important aspect that's really intriguing to see: finger tracking. The Index's ...
Veteran reporter and editor with over ten years of experience. Probably reading comic books. The VR controllers built to pair with the Valve Index Headset are seeing widespread reports of a defect ...
Valve may be looking to cut corners and make VR mass adoption more likely in the process. A new patent has appeared for a new design of Valve’s VR controllers. Valve’s VR product is called the Valve ...
“High-fidelity virtual reality” is the tagline Valve’s gone with, and that’s certainly supported by the price tag. Whereas Oculus has chosen to aim for mass-market appeal in its second generation, ...
Valve’s second-generation Steam Controller is earning positive early reviews for its more conventional dual-stick layout, ...
I sat down to chat with Valve developers Pierre-Loup Griffais and Jeff Mucha to talk about the new Steam Controller. We ...
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