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PlayStation Urgently Needs To Rethink Its Live-Service Strategy After Concord's Failure - MSNA fter years of console domination, we’re starting to see cracks in the PlayStation brand as it tries to brute force its way towards live-service supremacy. There’s no clearer example of this ...
Continued cancelled live service projects paint a worrying picture for PlayStation's strategy going forward, unless the platform refocuses on what it does best. More cataclysmic than the misguided ...
Haven Studios Despite its best efforts, PlayStation’s live-service strategy hasn’t borne the fruits it has hoped for thus far.. The company’s initial plan was to charge head-first into the ...
To me this is disappointing news if even PlayStation are tripling down on Live Service grind & cash-in etc *trash can emoji* Log in to reply MrYd 02/02/22, 11:17 ...
PlayStation exec Nick Maguire says Sony won’t release first-party games on PS Plus day one, reaffirming its strategy in ...
Haven Studios founder Jade Raymond has left the first-party PlayStation studio while the developers rebrand their live service shooter Fairgames. VIEW GALLERY - 2 Derek Strickland ...
That said, Hulst acknowled that PlayStation needs to adopt a more measured approach to live service and mobile, and the closure of both Firewalk Studios and Neon Koi stem from that change in strategy.
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Sony is sticking to its guns, and won't be releasing its first party games day one on its PlayStation Plus subscription ...
Concord's failure and PlayStation's response shows that something is seriously wrong with how Sony is approaching its aggressive live-service games strategy. And something needs to change.
More like this PlayStation Legend Shuhei Yoshida 'Would've Tried to Resist' Sony's Live Service Push. This week, PlayStation announced that it was shuttering Firewalk Studio, a developer founded ...
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