Using OpenGL and GLUT, you can increase the speed of your image processing by using the power inside your system's GPU. Video games have been making full use of GPUs for years. Now, even nongraphical ...
ATI is committed to supporting industry standards, such as Microsoft’s DirectXÒ High Level Shading Language (HLSL) and OpenGL® Shading Language because they make it easier for artists and developers ...
The Khronos Group, arbiters of the OpenGL 3D specification and a range of related specifications, has announced version 3.1 of OpenGL ES, its 3D API oriented toward mobile systems. The headline ...
OpenGL ES has taken a huge leap forward. The 2D/3D graphics specification is rarely talked about outside the gaming community, and the version number of “3.1” implies a small improvement. On the ...
Khronos Group, an open consortium of hardware and software companies, has officially taken the wraps off Vulkan, previously referred to as the Next Generation OpenGL or glNext. Built for modern ...
OpenGL* provides two mechanisms for storing and retrieving data as input and output to shaders. Game developers can choose from either Shader Storage Buffer Objects (SSBOs) or Atomic Counter Buffers ...
Apple's new shader language for Metal defines both typical GPU graphics operations as well as general compute functions, using the same data structures and resources for both to make things easy and ...
FurMark is a small OpenGL benchmark focused on fur rendering. The rendering algorithm is highly multipass (100 passes) and each pass (or layer) uses a GLSL (OpenGL Shading Language) vertex / pixel ...
The Khronos Group, the industry consortium responsible for the care and feeding of the OpenGL graphics standard, on Monday announced the release of OpenGL 3.2. The new release adds features to improve ...