Gamification is one of the biggest in education trends right now in education. According to ISTE, “Gamification is about transforming the classroom environment and regular activities into a game” ...
Spend significant time in any classroom, and there’s a good possibility you will hear a teacher tell kids to get ready to do “a Kahoot!.” Founded in 2012, Kahoot!, a game-based learning platform—which ...
With the new school year now underway, students are looking for effective study methods that fit their busy schedules, keep them engaged, and are always accessible. Now, students can study smarter ...
Some teachers had already incorporated Among Us themed lessons into their classes, and now Gimkit has created its own Among Us inspired game mode that lets students play as crewmates and imposters ...
Kahoot, the popular Oslo-based edtech company that has built a big business out of gamifiying education and creating a platform for users to build their own learning games, is making an acquisition to ...
Big moves ahead for Kahoot, the Oslo startup that’s built a popular platform for users to create, share and play education-focused “games”, played by billions of students and adults over the years.
The new partnership unites two global leaders in learning and knowledge sharing. Together, Kahoot! and TED now launch innovative content designed to ignite curiosity and expand knowledge. OSLO, Norway ...